Alchemy

Alchemy is the process by which artifacts can be created out of grist. The basic process of alchemizing an artifact is as follows:


 * HS 523 (An artifact's captcha code can be found by captchaloguing the artifact and checking the back of the captcha card).
 * HS 525 (The artifact's captcha code is typed into the Punch Designix), and a captcha card is inserted into the Designix's card slot. HS 526 (This creates a punched card).
 * Punched captcha cards can no longer be used to captchalogue and store artifacts. Any artifact inside a captcha card when it gets punched HS 528 (becomes permanently inaccessible) and is essentially destroyed.
 * The card used to be punched does not have to have any artifact captchalogued inside of it. If it does have an artifact inside, the artifact does not need to be related to the code punched into the card.
 * HS 617 (The punched card is inserted into the card slot of the Totem Lathe). Then, a fresh cruxite dowel is clamped into the Lathe. The Lathe will carve the dowel into a cruxite totem.
 * HS 621 (When a carved totem is placed on the pedestal of the Alchemiter, a new copy of the artifact can be alchemized by spending the artifact's cost in grist). The same totem can be used many times so long as the player has the grist to spend on the artifact.

Combining Artifacts
Beyond simply duplicating items, there are two techniques for using alchemy to craft new items using two artifacts as base ingredients.


 * HS 632 (Two punched cards can be inserted into the Totem Lathe's card slot at once) to carve one totem. This is called an && combination.

HS 645 (All known punch card combinations are listed in the Alchemy Excursus) accessible by the host player via the host interface.

Known Artifacts
* The punched holes on Rose's pre-punched card are hard to see, so this code may not be quite accurate.

Unknown Combinations

 * John alchemizes a HS 1024 (Bunny Sassacre Fedora) using unknown components and grist cost.

Trivia

 * The fake arm used to HS 1059 (create the Remote Ghost Gauntlet) appears to be the left arm. Despite this, the gauntlet it creates is right-handed, and has to be && combined with a mirror to HS 1060 (become left-handed). It is possible that this is simply because, due to sprite flipping, the distinction between a character's left and right sides is vague, even for characters with HS 491 (asymmetric) HS 492 (designs).