Land

A land is a planet created in the Incipisphere orbiting Skaia every time a player enters the Medium. lands are named after two unique themes relevant to the land itself (Land of ___ and ___), and are commonly abbreviated to LO_A_. For example, John's land is the Land of Wind and Shade, abbreviated to LOWAS. The land features a strong breeze that the consorts use to deliver mail, and dark clouds that cover the land in shadow, hence "Wind and Shade".

The player's home, along with all nearby objects and people, will be transported to the player's land after they enter the Medium. Despite now being severed from what local power grids or internet connections the house may have had access to on the player's home planet, HS 510 (energy and internet are both mysteriously maintained) by Sburb. This allows players to continue to communicate with each other despite being in different dimensions.

Consorts
Consorts HS 1358/40 (populate lands). They are short, monochrome, slightly anthropomorphized reptiles. They are docile and lead simple lives, and they primarily exist to have HS 1358/40 (plights that the heroes must save them from). They also occasionally HS 1358/72 (feel compelled) to give tutorials or exposition to players. Each land has one native species of consort.

Unlike carapacians, consorts are fully capable of speaking directly to the players. Their dialogue is written with mostly correct capitalization and punctuation. Like John's Nannasprite, when speaking, important objects will be typed in Camel Case and will be underlined.

Consorts worship frogs and HS 1358/29 (idols of them) can be seen in the players' lands.

They like to pick up dropped artifacts, such as HS 1358/44 (hats), HS 1358/64 (bedsheets), and HS 1358/78 (miniature statues).

Denizens
Each land has a denizen, and each denizen has HS 1605 (a palace that houses them). The denizens are the ones responsible for each land's respective problem that the player needs to solve. When the game starts, each denizen starts asleep deep underground. They guard an enormous horde of grist. Over the course of the player's quest, the denizen awakens. When the player finally reaches the seventh gate, they are sent to their denizen's palace. There, they fight the denizen.

When the denizen is killed, its grist horde can be used for the Ultimate Alchemy.

Land of Wind and Shade
The HS 1358/2 (Land of Wind and Shade) is the land of John Egbert. It is a dark, cloudy planet. The land is mostly made of dark blue rocks and teal glowing trees or fungus. Much of the land is flooded with oil. The land is populated by consorts and many fireflies. The land produces a mysterious breeze that the consorts can utilize to mail objects to each other. John's home was placed on top of an HS 1358/93 (enormously tall and dangerously thin plateau).

A swarm of fireflies is trapped underneath the dark clouds. Apparently, HS 1358/35 (it became this way when John's denizen cast a spell on them). This spell cannot be broken HS 1358/38 (unless the denizen is slain). The HS 1358/37 (agents of Derse came) to the denizen to HS 1358/36 (commission that he create underlings) for them. Either alongside that process or because of it, pipe of LOWAS started getting filled with oil, preventing it from being able to "breathe". John's denizen HS 1358/102 (can be heard snoring) from large pipes all over the land.

The consorts on LOWAS are HS 1358/20 (yellow salamanders). Salamanders grow to be old enough to speak in HS 1358/23 (just a couple days). They like to HS 1358/21 (blow bubbles from their mouths), accompanied by saying "GLUB GLUB GLUB!" . The word "glub" HS 1358/87 (can mean anything) to salamanders. Despite their otherwise advanced vocabulary, they display generally low intelligence. However, they are still smart enough for some basic things like HS 1358/57 (telling jokes), recognizing that John is different from them, or even putting together that HS 1358/40 (John is their land's hero).

The pipes of LOWAS are HS 1358/39 (considered sacred) by the salamanders. The HS 1358/70 (Parcel Pyxides) are receptacles connected to the land-wide pipe network, and whenever a consort desires a specific item, they carve a picture of that item onto a minitablet. The minitablet is mailed through a pyxis. If someone receives the tablet and possesses the requested item, they put the item back into a pyxis. Mailing items that have been requested if one possesses them is HS 1358/71 (considered polite by salamanders). Additionally, if one finds a pyxis with an item inside of it, they are obligated to keep the prize for themselves.

According to HS 1358/45 (the salamander known as Crumplehat), some salamanders may have something against hats or frivolous accessories, as he states he has dishonored his ancestors by wearing a hat.

Some salamanders make their livings by HS 1358/41 (farming mushrooms).

The underlings of LOWAS drop Build Grist, Shale, Tar, Mercury, and Cobalt.

Land of Light and Rain
The HS 1407 (Land of Light and Rain) is the land of Rose Lalonde. It is a very bright planet with most of the surface covered in water. What little land there is is covered in HS 1493 (white sand). It rains constantly. The water shimmers a between many rainbow colors. Rose's home was placed above a river, with the water flowing through the house's generator, just as it was on Earth.

The denizen of LOLAR HS 1627 (ate all of the fish in the ocean).

Common underlings of LOLAR drop Build Grist, Chalk, and Marble. One particularly large underling is HS 1725 (shown to have dropped) Amethysts, Garnets, Gold, Caulk, Iodine, Diamonds, Quartz, and Zillium.

Land of Heat and Clockwork
The HS 1641 (Land of Heat and Clockwork) is the land of Dave Strider. It is a dark planet with the entirety of the surface covered in lava. Traversable terrain consists of enormous structures made of steel, industrial clockwork parts, and scaffolding. Lava pours from openings in many of these structures.

The underlings of LOHAC drop Build Grist, Amber, Rust, Sulfur, and Ruby.